Botched Witherling
Small elemental magical beast (undead)
Level 1 Skirmisher XP 100
Initiative +5 Senses Perception -1; low-light vision
HP 30; Bloodied 15
AC 15; Fortitude 12, Reflex 14, Will 12
Speed 6, climb 6
+6 vs AC; 1d6+1 damage, and the target is slowed (save ends).
Double Attack (standard; usable only while bloodied, at-will)
The witherling makes two claw attacks
Combat Advantage
A witherling deals 1d6 extra damage on attacks against any creature granting combat advantage to it.
Blood Dance (minor; usable only while bloodied; at-will)
The witherling shifts 2 squares.
Pack Attack
A witherling’s melee attacks deal 2 extra damage against any enemy that has two or more of the witherling’s allies adjacent to it.
Alignment Evil Languages Abyssal, Common
Str 9 (-1) Dex 17 (+3) Wis 9 (-1)
Con 14 (+2) Int 5 (-3) Cha 10 (0)
Published in Dungeon Magazine 171, page(s) 33, 35.