Mithrendain Guard
Medium fey humanoid, eladrin
Level 2 Soldier XP 125

Initiative +6        Senses Perception +8; low-light vision
HP 38; Bloodied 19
AC 18; Fortitude 14, Reflex 15, Will 14
Speed 6

S2 Longsword (standard, at-will) X Weapon

+9 vs AC; 1d8+2 damage.

Z2a Protective Swing (standard, recharge 5a6a) X Weapon

+9 vs AC; 2d8+5 damage, and the target is marked until the end of the Mithrendain guard's next turn.

Fey Step (move; encounter) X Teleportation

The Mithrendain guard can teleport 5 squares.

Alignment Unaligned        Languages Common, Elven
Skills Arcana +4, History +4
Str 11 (+1)      Dex 17 (+4)      Wis 14 (+3)
Con 14 (+3)      Int 12 (+2)      Cha 10 (+1)

Published in Dragon Magazine Annual 2009.

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