Mithrendain Guard
Medium fey humanoid, eladrin
Level 2 Soldier XP 125
Initiative +6 Senses Perception +8; low-light vision
HP 38; Bloodied 19
AC 18; Fortitude 14, Reflex 15, Will 14
Speed 6
Longsword (standard, at-will) Weapon
+9 vs AC; 1d8+2 damage.
Protective Swing (standard, recharge ) Weapon
+9 vs AC; 2d8+5 damage, and the target is marked until the end of the Mithrendain guard's next turn.
Fey Step (move; encounter) Teleportation
The Mithrendain guard can teleport 5 squares.
Alignment Unaligned Languages Common, Elven
Skills Arcana +4, History +4
Str 11 (+1) Dex 17 (+4) Wis 14 (+3)
Con 14 (+3) Int 12 (+2) Cha 10 (+1)
Published in Dragon Magazine Annual 2009.