HP 41; Bloodied 20
AC 18, Fortitude 14, Reflex 16, Will 15
Speed 6 (swamp walk)
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 7 poison damage, and the target takes a -2 penalty to AC and Reflex until the end of the fen spy’s next turn.
Requirement: The fen spy must be invisible.
Attack: Ranged 5 (one creature); +7 vs. Will
Hit: 3d6 + 8 radiant damage, and the target is blinded and takes ongoing 5 radiant damage (save ends both).
Miss: Half damage, and the target is blinded until the end of its next turn.
Witchlight Mists (standard; at-will)
Effect: The fen spy becomes invisible until the end of its next turn or until immediately after it attacks.
Skills Stealth +10, Thievery +10
Str 12 (+3) Dex 17 (+5) Wis 15 (+4)
Con 11 (+2) Int 7 (0) Cha 9 (+1)
Alignment Unaligned Languages Draconic
Equipment: thorn dagger
A denizen of Bassassa.