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Redscale Fen Spy
Medium natural humanoid (reptile)
Level 4 Lurker XP 175

HP 41; Bloodied 20
Initiative +9
AC 18, Fortitude 14, Reflex 16, Will 15
Perception+9
Speed 6 (swamp walk)

S2 Thorn Dagger (standard; at-will) X Poison

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d8 + 7 poison damage, and the target takes a -2 penalty to AC and Reflex until the end of the fen spy’s next turn.

S3 Fastlight Strike (standard; at-will) X Radiant

Requirement: The fen spy must be invisible.

Attack: Ranged 5 (one creature); +7 vs. Will

Hit: 3d6 + 8 radiant damage, and the target is blinded and takes ongoing 5 radiant damage (save ends both).

Miss: Half damage, and the target is blinded until the end of its next turn.

Witchlight Mists (standard; at-will)

Effect: The fen spy becomes invisible until the end of its next turn or until immediately after it attacks.

Skills Stealth +10, Thievery +10
Str 12 (+3)                Dex 17 (+5)                Wis 15 (+4)
Con 11 (+2)                Int 7 (0)                Cha 9 (+1)

Alignment Unaligned        Languages Draconic
Equipment: thorn dagger

Published in Monster Vault: Threats to the Nentir Vale, page(s) 118, Dungeon Magazine 191, Halls of Undermountain, page(s) 95 as Lizardfolk Fen Spy.

A denizen of Bassassa.

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